# MOTAR Holodeck

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After [Syncing your headset](https://docs.motar.com/motar-core-services/intro-to-core-services/motar-3d#device-syncing), you will be brought to the Hub on **MOTAR 3D** showing all assets compatible with **Holodeck**.

### **Controls**

**Controls** are accessed by ‘**looking**’ at your **left hand** watch.

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FblHn8I4gpq2rsHqWUK3N%2Fimage.png?alt=media&#x26;token=bcf4aabb-1105-4d22-969b-7752b5ac4b53" alt=""><figcaption></figcaption></figure>

This will open the MOTAR 3D **Control Panel**

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FSLUUSY82R8AIf7aPVRE8%2Fimage.png?alt=media&#x26;token=70d4b0ee-c442-496c-85d6-c60b4d8e5446" alt=""><figcaption></figcaption></figure>

Options include:

* **Holodeck Assets** - Opens the Holodeck assets loaded in the scene.\*
* **Passthrough** (toggle) - Toggles the **passthrough** (if available on your headset)
* **Hub** - Opens the **Hub**.\*

\**Each menu will toggle the other.*

### Loading Asset Listings into Holodeck

**Open** any asset listing in the Hub

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* On the listing details compatible assets will have a "View in Holodeck" button.
* **Click** the "View in Holodeck” button located to the right of an asset listing.

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{% hint style="warning" %}
Not all listings are compatible with Holodeck.&#x20;

Only 3D models with a 3D preview GLB or GLTF and standard videos are currently compatible.
{% endhint %}

* Videos, audio, and images load in a Pop-out window.&#x20;
* All 3D models will load on a pedestal in the center of the space.

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FsWL26WkrKiAk3hpqB7Iu%2FScene_Marketing_8K_11.04.2025_12-11-34.png?alt=media&#x26;token=f6dcbd11-c2a9-4eac-9706-53f4ff7da69a" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Large models will load in scaled down. To see a model actual size, simply open the Holodeck Assets menu and choose "Scale 1:1"
{% endhint %}

### **Holodeck Asset Listings**

To manipulate objects in the Holodeck, open the control menu and **select** "Holodeck Assets".

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The Holodeck Assets menu will show all objects currently loaded into the Holodeck.

Expanding the dropdown will show options for 3D models:

* Unlock Movement - Default of ON - allows the model to be moved in space.
* Scale 1:1 - Scales the model to the original dimensions
* Loop Animation - If animations are saved with the model, toggling this will loop the animation.
* Cycle Animation - If animations are saved with the model, toggling this will cycle through all available animations.
* Animation Selection - A selectable list of available animations.
* Reset Model - Resets the model to the pedestal and scales down.

### Asset Metrics

The following CMI5 metrics can be viewed by selecting the asset and looking at the left panel for the following asset types:

* Audio
* Video

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FYGXju91xKvatHaraLmRI%2Fimage.png?alt=media&#x26;token=dca2b9e4-9216-42e5-a626-ce8c83095eee" alt=""><figcaption></figcaption></figure>

### Launching Applications

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If an app is **installed** on the **device**, the Listing button will show “**Launch**” and the app can be launched with Holodeck.

{% hint style="danger" %}
**WARNING** : **Before** launching an app on a **Meta Quest** device, ensure you have your Guardian activated and set to RoomScale. \
Due to Meta update **v74**, **inactive** Guardians and **Stationary** guardians may prevent apps from launching properly.
{% endhint %}

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FId8OyCvakQfT2lrnQ1Qv%2Fimage.png?alt=media&#x26;token=d42d912e-5853-481c-a825-5718cc7aa780" alt=""><figcaption></figcaption></figure>


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