> For the complete documentation index, see [llms.txt](https://docs.motar.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.motar.com/motar-core-services/intro-to-core-services/devices/motar-sdk-for-unity/prefabs.md).

# Prefabs

The following prefabs are included within the MOTAR SDK and Samples packages

## Avatar&#x20;

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2Fx8YcoFaw6p4avr4PiPzP%2Fhttps___content.gitbook.com_content_7Zsv5Kxkv1q2QK9hvrZf_blobs_ucJPjsp29QXbvXg5lVAi_DOC-8520Graphics_DX%2520Avatar.avif?alt=media&amp;token=c05b302e-fabf-4718-ab8b-31c54a516fef" alt="" width="371"><figcaption></figcaption></figure>

* Allows users to use our pre-made Avatar and add Multiplayer to their Unity application

## Spawn Point

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FJFUlIfW20CZL7IeGfHL1%2Fhttps___content.gitbook.com_content_7Zsv5Kxkv1q2QK9hvrZf_blobs_vqinHbjIwC28XmzztwqS_DOC-8520Graphics_Prefab%2520DXXR_Spawnpoint.avif?alt=media&amp;token=5e1deab6-d7d5-4822-8be0-ddaec805b98e" alt="" width="371"><figcaption></figcaption></figure>

* Prefab MOTARXR\_SpawnPoint
* Allows users to spawn their MOTARXR\_Rig into a specific location
  * Can have multiple spawn points where user will randomly spawn into one

## Teleport Anchor

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FXEkZAnMIazz0CXl9Jrcd%2Fhttps___content.gitbook.com_content_7Zsv5Kxkv1q2QK9hvrZf_blobs_3evSO0a9CsgqDabD2v7L_DOC-8520Graphics_Prefab20Anchor.avif?alt=media&amp;token=c4f61d4c-b144-4304-9ae4-fae3ceec7e2f" alt="" width="371"><figcaption></figcaption></figure>

* Avatar displays users name & device on UI above their head&#x20;
* Avatar's will fade out as they get too close to one another&#x20;
* Avatar's face will be the users profile photo&#x20;
* Avatar's hands will animate based on device input (Grip/Trigger/Trigger Touch/Thumbstick/Thumbstick touch)&#x20;
  * Hands have some unique poses based on grabbing objects with specific tags&#x20;
  * RoundGrabbable/LCylinderGrabbable/SCylinderGrabbable/WritingGrabbable&#x20;
  * Tags will be automatically added to project when package is imported&#x20;
  * Hands have a Wrist gameObject attached to them that will spawn any "Watch" prefab located in Resources named "MOTARXR\_LefthandWatch" or "MOTARXR\_RightHandWatch"&#x20;
* Supports both Built-In and URP render pipelines&#x20;
  * Toolbar button to convert from one to the other will be automatically added on package install&#x20;
* Sample that contains MultiplayerTest&#x20;
  * A fully put together example utilizing all the features for users to try

## XR Player

<figure><img src="https://540871446-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVJV84grXWXSLppsAzVKx%2Fuploads%2FHQwV27c0TCXpOG65jSDj%2Fhttps___content.gitbook.com_content_7Zsv5Kxkv1q2QK9hvrZf_blobs_73qAlgXhFd71kX93wgKJ_DOC-8520Graphics_Prefab%2520DXXR_Player.avif?alt=media&amp;token=e0c65a0b-dfcd-4393-b7eb-8ebae84c2395" alt="" width="371"><figcaption></figcaption></figure>

* Avatar displays users name & device on UI above their head&#x20;
* Avatar's will fade out as they get too close to one another&#x20;
* Avatar's face will be the users profile photo&#x20;
* Avatar's hands will animate based on device input (Grip/Trigger/Trigger Touch/Thumbstick/Thumbstick touch)&#x20;
  * Hands have some unique poses based on grabbing objects with specific tags&#x20;
  * RoundGrabbable/LCylinderGrabbable/SCylinderGrabbable/WritingGrabbable&#x20;
  * Tags will be automatically added to project when package is imported&#x20;
  * Hands have a Wrist gameObject attached to them that will spawn any "Watch" prefab located in Resources named "MOTARXR\_LefthandWatch" or "MOTARXR\_RightHandWatch"&#x20;
* Supports both Built-In and URP render pipelines&#x20;
  * Toolbar button to convert from one to the other will be automatically added on package install&#x20;
* Sample that contains MultiplayerTest&#x20;
  * A fully put together example utilizing all the features for users to try
