Prefabs

The following prefabs are included within the MOTAR SDK and Samples packages

Avatar

  • Allows users to use our pre-made Avatar and add Multiplayer to their Unity application

Spawn Point

  • Prefab MOTARXR_SpawnPoint

  • Allows users to spawn their MOTARXR_Rig into a specific location

    • Can have multiple spawn points where user will randomly spawn into one

Teleport Anchor

  • Avatar displays users name & device on UI above their head

  • Avatar's will fade out as they get too close to one another

  • Avatar's face will be the users profile photo

  • Avatar's hands will animate based on device input (Grip/Trigger/Trigger Touch/Thumbstick/Thumbstick touch)

    • Hands have some unique poses based on grabbing objects with specific tags

    • RoundGrabbable/LCylinderGrabbable/SCylinderGrabbable/WritingGrabbable

    • Tags will be automatically added to project when package is imported

    • Hands have a Wrist gameObject attached to them that will spawn any "Watch" prefab located in Resources named "MOTARXR_LefthandWatch" or "MOTARXR_RightHandWatch"

  • Supports both Built-In and URP render pipelines

    • Toolbar button to convert from one to the other will be automatically added on package install

  • Sample that contains MultiplayerTest

    • A fully put together example utilizing all the features for users to try

XR Player

  • Avatar displays users name & device on UI above their head

  • Avatar's will fade out as they get too close to one another

  • Avatar's face will be the users profile photo

  • Avatar's hands will animate based on device input (Grip/Trigger/Trigger Touch/Thumbstick/Thumbstick touch)

    • Hands have some unique poses based on grabbing objects with specific tags

    • RoundGrabbable/LCylinderGrabbable/SCylinderGrabbable/WritingGrabbable

    • Tags will be automatically added to project when package is imported

    • Hands have a Wrist gameObject attached to them that will spawn any "Watch" prefab located in Resources named "MOTARXR_LefthandWatch" or "MOTARXR_RightHandWatch"

  • Supports both Built-In and URP render pipelines

    • Toolbar button to convert from one to the other will be automatically added on package install

  • Sample that contains MultiplayerTest

    • A fully put together example utilizing all the features for users to try

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