# Set Up XR Controls

### Setting Up XR Controls

* Open **Edit -> Project Settings**.
* Navigate to **XR Plugin Management**.
* Click **Install XR Plugin Management**.

<figure><img src="/files/k5SKBVZxFh8vHUX7hFpi" alt="" width="491"><figcaption></figcaption></figure>

* Under **XR Plug-in Management**, check **OpenXR** for **Android**. (Unity will install some plugins)

<figure><img src="/files/HWr5wtWrTlgwJ7vUgcIA" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Make sure you have the Android tab selected. You will do the same for the Desktop tab!
{% endhint %}

* You may see a red ! under OpenXR

  * Goto XR Plug-in Management > Project Validation
  * Select Fix All

  <figure><img src="/files/YilzxEyXv8fJ9d95xn4R" alt=""><figcaption></figcaption></figure>
* Under **XR Plug-in Management**, select **OpenXR**
* Under **Enabled Interaction Profiles**, add **Oculus Touch Controller Profile**.
* Enable **Meta Quest Support** under **OpenXR Feature Groups**.

<figure><img src="/files/xNNb1WKOSxngtTJn0CoH" alt="" width="563"><figcaption></figcaption></figure>

***

#### Repeat these steps for the Desktop tab:

{% hint style="info" %}
Desktop settings will not have the Meta Quest support but will allow you to test in the Unity Editor
{% endhint %}

<figure><img src="/files/YuqR3mufUxUT2P6QPdc4" alt=""><figcaption></figcaption></figure>

You are ready to link your application to MOTAR!


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