Build the Application

Configuring Build Settings

  • Open File -> Build Settings.

  • Verify the following scenes are under Scenes in Build:

    • MOTARDeviceSyncAndAuthentication

    • BarnScene

    • UFOScene

  • Remove SampleScene if present.

  • Select Android as the platform and click Switch Platform.

  • Navigate to Edit -> Project Settings -> XR Plug-in Management -> Project Validation.

  • Click Fix on any errors regarding supported architectures.


Configure Player Settings

  • Open Edit > Project Settings

  • Click on Player

  • Update Company Name / Product Name / Version

    (for this tutorial, match the entries listed below)

  • Ensure the Android tab is selected and scroll to Other Settings

  • Scroll to Identification

  • Ensure your Package Name is named "com.Dynepic.LearntoFlyUFO"

This name will be entered into the Studio listing distribution and is used to launch the app from MOTAR 3D

Unity auto generates this name based on the Company

Building the Application

  • Open File -> Build Settings.

  • Ensure Platform is set to Android.

  • Ensure Active Input Handling is set to New in Player Settings.

  • Return to Build Settings and click Build.

  • Enter a memorable file name and save the build.

  • Unity will begin compiling the application (this may take several minutes).

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