Set Up the Scenes

Setting Up the Scenes

  1. Navigate to Assets -> Samples -> MOTAR SDK -> 1.0.0 -> Learn to Fly UFO (URP Only) -> Scenes.

  2. Open BarnScene.

Adding the Player

  • Navigate to Assets -> Samples -> MOTAR SDK -> 1.0.0 -> Avatar -> Resources.

  • Drag MOTAR_Player prefab into the Hierarchy window.

  • Set its Position to (0, 0, 7) and Rotation to (0, 180, 0).

Changing Movement Controls

  • Locate the Left Controller inside MOTAR_Player (MOTAR_Player -> Camera Offset).

  • Find the component MOTAR Controller Manager. In the Inspector window

  • Uncheck Smooth Motion to enable teleport movement.

Linking Player to UFO Animation

  • In Hierarchy, find UFO_1 inside UFO_Assets.

  • Locate the UFO Event Manager component in the Inspector window

  • Click + under On UFO Animation End ().

  • Drag MOTAR_Vignette_1 from MOTAR_Player -> Camera Offset -> Main Camera into the new event.

The Player prefab
Prefab added to the UFO Animation End ()
  • From the "No Function" dropdown, select MOTARVignette -> FadeOut().

Select the function through the popout menus
FadeOut function added to the UFO Animation End ()
  • Navigate to MOTAR_Vignette_1,

    • Alternatively, click Add Component

    • Type MOTARLoadScene

  • Press Enter on your keyboard to add the script.

  • Set Scene Index to 2 in MOTARLoadScene.

  • Under MOTAR Vignette, click + under Fade Out Ended ().

  • Drag MOTAR_Vignette_1 into the event and select MOTARLoadScene -> LoadScene().

  • Save the scene.

Copying Player to the Final Scene

  • In BarnScene, select MOTAR_Player and copy it (Edit -> Copy).

  • Open Assets -> Samples -> MOTAR SDK -> 1.0.0 -> Learn to Fly UFO (URP Only) -> Scenes -> UFOScene.

  • Paste MOTAR_Player into the Hierarchy.

  • Set its Position to (0, 0, 0) and Rotation to (0, 0, 0).

Fading Player in the Final Scene

  • In Hierarchy, find RestartButton inside UI -> Canvas_Ending.

  • Locate the Button component.

  • Click + under On Click ().

  • Drag MOTAR_Vignette_1 from MOTAR_Player -> Camera Offset -> Main Camera into the event.

  • Select MOTARVignette -> FadeOut().

  • Locate MOTARLoadScene in MOTAR_Vignette_1.

  • Change Scene Index to 1.

  • Save the scene.


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