Configuring the SDK
Last updated
Last updated
Connecting an application in the SDK requires an app listing has been created in Studio in your organization's MOTAR Instance. See: App | Listing Type
In your Unity project, Click MOTAR SDK > Generate DX Configuration
A new MOTAR Configuration window will open.
If an app has already been linked, the window will show you the current ID/Secret for your app.
Modifying the configuration file may disconnect your app from the app listing! Ensure you have the correct ID and Secret for your application.
Paste your Client ID and Secret from Studio, into the fields:
Once added, a file will be generated and is located in the Assets\MOTAR directory
You application has now been connected and is ready to test!